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Ravenloft - D&D 3rd - Secrets of the Dread Realms

Plot[ edit ] The story involves a party of player characters PCs who travel to the land of Barovia , a small nation surrounded by a deadly magical fog. The master of nearby Castle Ravenloft, Count Strahd von Zarovich , tyrannically rules the country, and a prologue explains that the residents must barricade their doors each night to avoid attacks by Strahd and his minions.

The Burgomaster 's mansion is the focus of these attacks, and, for reasons that are not initially explained, Strahd is after the Burgomaster's adopted daughter, Ireena Kolyana.

Before play begins, the Dungeon Master or DM, the player who organizes and directs the game play [3] randomly draws five cards from a deck of six.

Two of these cards determine the locations of two magical weapons useful in defeating Strahd: the Holy Symbol and the Sunsword. The next two cards determine the locations of Strahd and the Tome of Strahd, a book that details Strahd's long-ago unrequited love. In this work, it is revealed that Strahd had fallen in love with a young girl, who in turn loved his younger brother.

Strahd blamed his age for the rejection, and made a pact with evil powers to live forever. He then slew his brother, but the young girl killed herself in response, and Strahd found that he had become a vampire. The fifth and final card selected determines Strahd's motivation.

[D&D 3.5e - Eng] Raven Loft] Players Handbook

There are four possible motivations for Strahd. He may want to replace one of the PCs and attempt to turn the character into a vampire and take on that character's form. He may desire the love of Ireena, whose appearance matches that of his lost love, Tatyana.

Using mind control , Strahd will try to force a PC to attack Ireena and gain her love by "saving" her from the situation he created. Strahd may also want to create an evil magic item, or destroy the Sunsword.

Table of Contents

Another fit of lightning burst from the storm's underbelly, casting stark light across Strahd's face. The angular muscles of his visage and the taut lines in his hands revealed a man accustomed to exercising complete authority.

In that face, no pity lived -- but, perhaps, hints of growing madness? His eyes narrowed as he spied the newcomers. A group traveled down Old Svalich Road toward the village. His grimace transformed into a hideous smile. He knew they were coming, knew why they came, and relished what would be their ultimate fate.

No plan could be called good unless blood was spilled during its execution. All the pawns were finally assembled; all the pieces, prepared for so long, were in place and waiting to play their parts. Even from where he stood on the balcony, Strahd heard the unceasing pulse of the Dayheart; its beat throbbed up through the castle stone into his rigid flesh.

Its horrid semblance of life sustained Strahd with a vigor even more potent than the unholy existence he had enjoyed these many centuries. Precious few weapons could permanently harm him anymore.

Soon enough, Strahd would personally attend the newcomers. Contemporary Authors. January 1, Archived from the original on September 21, Retrieved September 27, The Vampire Book: The Encyclopedia of the Undead 1st ed.

Detroit, MI: Visible Ink Press. Archived from the original on July 23, Robert King".

Renton, Washington: Wizards of the Coast Lake Geneva, Wisconsin: TSR Darker Days Radio. January 26, Ravenloft game overview. Hickman, Tracy ; Hickman, Laura Ravenloft II: Nesmith, Bruce ; Hayday, Andria Realm of Terror. Henson, Dale ; King, J. Robert Book of Crypts.

Connors, William; Nesmith, Bruce Forbidden Lore.

McComb, Colin ; Bennie, Scott Islands of Terror. Ravenloft Campaign Setting. Connors, William ; Miller, Steve Domains of Dread.

Ravenloft Campaign Setting 3rd Edition. Secrets of the Dread Realms. Ravenloft Gazetteer Volume I.

[D&D 3.5e - Eng] Raven Loft] Players Handbook

Ravenloft Gazetteer Volume II. Ravenloft Dungeon Master's Guide.

Ravenloft Gazetteer Volume IV. Ravenloft Gazetteer Volume V.

Works by Christie Golden. Rise of the Lich King The first appearance of the setting was in I6: Fate of the Jedi: This book is completely distinct from the Ravenloft of the White Wolf product line. Dungeon Masters are encouraged to use scenes that build apprehension and fear, culminating in the eventual face-to-face meeting with the nameless evil.

Original electronic Scanned image These products were created by scanning an original printed edition. A short story by Ari Marmell , "Before I Wake," based on the realms of Darkon, Lamordia and Bluetspur was released on October 31, on the Wizards of the Coast website as a special for Halloween and featured characters inspired by H.

The setting can be dropped into any campaign and played out as an extended series of challenges, or it can be truncated to span just a few playing sessions.

The boxed set's version of Strahd is similar to character in the original adventure, but his abilities were increased and his background explained in more detail. It's creepy and fun and dangerous from start to finish.